The Nintendo 64 is built around two main processors. Lets move on to take a look at the Nintendo 64 architecture… N64 Architecture In particular, the n64-sdk-demo repo is a good starting point for budding N64 developers.Īnother good starting point is the n64 and N64Homebrew subreddits, and Discord: While exploring James’ GitHub profile, I found that he had a number of repos dedicated to N64 Homebrew. I thought the demake project was a cool idea, and the fact that it was open source was extremely valuable in getting me started on my own projects. His code made use of the official N64 SDK and the Windows-based development kit that many game developers would have used back in the 90s. I first became aware that there was an active N64 homebrew scene after accidentally discovering James Friend’s goose64, a de-make of Untitled Goose Game. All of the code for this project can be found on GitHub, and a working N64 ROM can be found here. After discovering this, I tried porting my Asteroids clone, with the goal of having it run on real hardware. It turns out that Nintendo 64 homebrew is now very accessible, with both of official and open source SDKs available. This post details my experiences porting Asteroids to the Nintendo 64, and includes some pointers on how you can get started with N64 Homebrew. These consoles represented the earliest days of the 3D era, each with their own quirks. While I had previously dabbled in homebrew for consoles from the 16-bit era, it was now the later generation consoles, such as the Nintendo 64 and SEGA Dreamcast, that caught my interest. It was during Melbourne’s record-breaking 2020 lockdown that I rediscovered my interest in retro console development.
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